AI Insights · Timothy · October 2022
Top 5 2D Realistic Games in Sweden Q3 2022
Explore the performance of the top 5 2D realistic games on a unified platform in Sweden for Q3 2022. Discover trends in weekly downloads, revenue, and active users.
In Q3 2022, the top 5 2D realistic games on a unified platform in Sweden showcased diverse performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at each game:
Woodoku - Wood Block Puzzles from Tripledot Studios saw its weekly downloads fluctuate, starting at around 4.1K and peaking at 8.8K in the first week of August before experiencing a decline to 4.8K by late September. Weekly active users for the game maintained a strong presence, starting at 51.9K and reaching 64.9K in mid-July, with minor fluctuations ending at 59.3K in the last week of September.
8 Ball Pool™ by Miniclip.com had steady weekly downloads, ranging from 2.3K to 3.1K throughout the quarter. Weekly revenue showed a peak of approximately $8.5K in late July, with consistent figures around $4K-$6K for the rest of the period. The game maintained high weekly active users, starting at 74.2K and stabilizing around 71K by the end of September.
Evony by TOP GAMES INC. demonstrated notable revenue patterns, peaking at $31.6K in late June and experiencing some fluctuations before stabilizing around $26.2K in late September. Downloads showed an upward trend mid-quarter, starting at 1.9K and reaching 4K in early August, then fluctuating around 2K-3K. Active users increased from 8.7K to a high of 11.7K in early August, ending at 9.3K.
Solitaire: Cards Games 2024 from nerByte GmbH had a steady revenue stream, peaking at $80 in early August. Downloads were consistent, ranging from 1.9K to 3.3K, with a noticeable decline towards the end of the quarter. Active users remained stable, hovering around 30K throughout the quarter.
Super Slime Simulator by Dramaton LTD had a mixed performance. Weekly downloads started at 2.1K, peaking at 2.7K in early July, and then declined to about 1.3K by late September. Revenue was modest, peaking at $52 in late July. Active users showed a decreasing trend from 12.1K to 8.4K over the quarter.
These insights are based on data from Sensor Tower. For a deeper dive into the performance metrics of these and other apps, visit Sensor Tower.